![]() In fact, Aspyr played a large part in players finally getting to see some form of the content cut from KOTOR II. Related: Knights of the Old Republic Deserves the Final Fantasy VII Remake Treatment ![]() Though the addition of higher widescreen resolutions and Steam Workshop compatibility isn't the same as finishing entire in-game areas and quest lines, fans have come to know Aspyr always approaches Star Wars projects with respect. They've also worked with KOTOR before, specifically, releasing ports across several platforms and even going as far as to offer some minor touch-ups to The Sith Lords. Though Aspyr never worked on either title's initial release, they actually have more experience with Star Wars than Obsidian did.Īspyr, however, has a long history of porting and working on Star Wars titles, including the recent Republic Commando, Jedi Knight and Jedi Academy ports. What followed was the typical result of most rushed games missing content, narrative gaps and loads of bugs. Obsidian was expected to produce the sequel in 14-16 months despite the new team's inexperience with the project. After BioWare moved on to create their own IPs, Obsidian Entertainment took the helm for KOTOR's sequel. Star Wars Knights of the Old Republic II: The Sith Lords would become infamous for its development. ![]()
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